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Xenonauts base building turn
Xenonauts base building turn




xenonauts base building turn

Rest of my guys move up the hallway along with the tank. I position two strike teams at both doors that lead to the power cores. I rush in with all my soldiers and have my Brotherhood of Steel Predator armor wearing machine gun totting übersoldiers privates (I really shouldn’t have attacked that alien base) shred them to pieces. I roll in with the TANK ( pats self on back for bringing this puppy) and blow up two of them right away. I open the main door and I’m immediately greeted by 4 enemies who were dug in by some heavy cover right in the center about 15 tiles away. So I split my force (10 soldiers + tank) into 3 smaller groups. About 8 turns in reapers (Xenonauts equivalent of chryssalids) start spawning where your team started. And as I learned midway through the mission, you’re on a timer. Throne room had like 10-15 defenders, I honestly lost count. Main hallway is defended by roughly 8 enemies (at this point everyone is elite so I’ll stop pointing this out). Each wing is protected by 5 elite soldiers. If you want to extract your soldiers you have to blow up both cores. Each opens up into larger room that holds a power core. It’s a long hallway with two small wings on each side. The layout for the last mission is relatively simple.

#Xenonauts base building turn full

Bring your full A++ team loaded up on steroids and adrenaline shots, wielding RPGs in one hand and miniguns in the other (cigars optional) brutal.

xenonauts base building turn

(Normal Ironman, pretty much my first real attempt at the game)






Xenonauts base building turn